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Aura kingdom shuriken guide1/17/2024 85 ones arnt out here however and from what ive seen for some classes it may be superior (if we talk strictly pts) then 80 crafted. I believe it only covered envoy because (only talking about 70 weps here) they are for the most part inferior to the 70 crafted and the envoy ones are prt much free dmg. ![]() ![]() It's a 12% multiplicative damage boost, it just literally boosts your damage by 12%. Probably the most self-explanatory damage source you could imagine, this is simply the 12% damage available to your main weapon on envoy path. Originally posted by Misha Doe Crits:One thing I believe it did not cover was the "Primary Damage %". If requested, I can look for another damage guide source as I remember to have seen it somewhere before, hence the info with primary damage. Now considering higher numbers such as 200000 and above, imagine the results - and that all for a tradeoff of 10% boss damage, which according to the guide relative potency the more you have of it, so boosting primary damage, whose relative potency is still great, gives larger damage outputs. On paper does not sound a lot, but consider that those 7200 also benefit from Boss DMG (detail), CRIT DMG, Elemental Damage and Zeal effects! If a skill without any modifier did 60000, adding 12% of primary damage bonus would add 7200 damage to it. With sooner or later upcoming level 85 weapons, you will even have 8% of this for a whopping 20%.īut what is this "20%"? Simple - take your regular damage done without any modifiers and add the percentage to it. The level 75 weapons from Sky Tower have 6% of this stat, the level 75 weapons from the level 70 Otherworld instances (Deep's Cavern + Candeo Core) have 3% instead along with 3% HP. You get more of it by using gold-quality weapons as your main weapon (because it will only affect your main skills obviously). So from there you get a total of 12% for every class. Primary damage % can be increased by the " Mastery" envoy tiles on your envoy path. One thing I believe it did not cover was the "Primary Damage %". Lemme know if this helped u and if u have any questions ill be glad to to answer them to the best of my ability. ![]() One note is this guide is fairly old although still valid and some things it doesnt go too in depth in such as the balance of cdmg/cdmg to boss and some other things such as ele dmg can be swapped around once u get to the endgame but still it is very helpful and the only thing it doesnt cover really (which really is quite simple) is the toughness layer in endgame dungs but thats fairly straightforward If u can wrap ur head around this and understand it ull really start to see ur dps climb. This covers the mechanics of dps and how they work in AK, It can be a bit complicated at first but it demonstrates why for example crafted gear is better then gold gear (in most cases). So as i see most ppl here are fairly new so and i decided to share a vaulable piece of info from the AK fourms that most ppl here i assume arnt familiar with
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